The COVID-19 pandemic has exacerbated an already serious problem for families, in particular low-income families: access to structured summer programs.
Ed tech company BEGiN has acquired codeSpark. BEGIN is the maker of HOMER, a STEM learning system (for students age 0 to 6) focused on math, SEL and critical thinking. codeSpark is the producer of codeSpark Academy, a learn-to-code tool for students age 4 to 10.
SAS has launched a course designed to teach K–12 educators new strategies for understanding and communicating data to students. SAS also created a set of separate resources for K–12 educators “aimed at helping digital native students also become data natives as well.”
COVID restrictions have had a negative impact not just on students’ learning progress, but also on their emotional well-being, according to a report issued this month by MUSE Academy.
Students have been moving around quite a bit during remote learning — sometimes studying at friends houses, sometimes studying from multiple states.
According to a new report, there are steps schools and districts can take to help improve their students’ home WiFi performance — some at a cost, some using IT staff expertise and legwork.
The Federal Communications Commission has finalized rules for a $7.17 billion program that will reimburse schools for 100% of the “reasonable” cost of equipment and services to give students the access to technology they need for remote and hybrid learning.
As virtual learning is continuously being evaluated, there is a need to look back to life before the 2020 pandemic to see if there has always been a need for virtual learning and compare it to the reality of today.
Edsby, a learning management system designed for K–12, has released an update that adds support for Zoom and Microsoft Teams video, whiteboarding and chat.
Broadband access and speed aren’t the only technological concerns for students engaged in remote and hybrid learning. The quality of the student device itself also plays a key role, according to a new study.