Nureva, a collaboration solutions company, had added screen sharing capabilities within its Span collaboration system designed for classrooms, ahead of the ISTE 2017 conference.
The Triple E Framework, developed by Liz Kolb, guides teachers in thinking through how to make effective use of specific technology in their specific classrooms. Available up to now primarily on the Triple E website, ISTE has just published Kolb’s book length treatment of Triple E — which we review in this week’s blog post!
- By Cathie Norris, Elliot Soloway
- 06/19/17
The state of Iowa is seeking proposals for programs that bring education and employers together to create a stream of continuity between school and career in STEM topics. Each "model" chosen will receive $25,000.
- By Dian Schaffhauser
- 06/13/17
Facebook last week at its F8 developer conference unveiled a program that aims to connect developers around the world and foster collaboration in computer science.
The National Science Teachers Association (NSTA), the largest professional organization promoting excellence in science teaching and learning, recently appointed Dr. Christine Anne Royce as the president-elect for the organization.
The Association of Public Land-grant Universities and the Coalition of Urban Serving Universities have awarded 12 public universities $50,000 each in Collaborative Opportunity Grants to scale up existing partnerships with public and private community stakeholders.
Jennie Magiera will deliver the Tuesday keynote speech during the International Society for Technology in Education (ISTE) conference this month. THE Journal caught up with Magiera and asked her about her approaches to education, technology, and bringing power back to the pupil.
Pennsylvania, New York, New Jersey and Ohio are among the states that have added more “STEM learning ecosystems,” or regions that provide pre-K–16 students with science, technology, engineering and math resources and tools as part of the national STEM Learning Ecosystems initiative. Each ecosystem is led by the STEM Funders Network.
There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.
- By Cathie Norris, Elliot Soloway
- 05/22/17
Kahoot is a program that enables users, including teachers, to create learning games out of quizzes, surveys and discussion forums.
- By Dian Schaffhauser
- 05/16/17