STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


3 Ways CTE and Industry-Recognized Certifications Have Given This District's Students a Leg Up

A high school career center coordinator explains three ways CTE or career technical education programs and industry-recognized certifications have given her districts' students an advantage.

Tract Launches Free Standards-Aligned Project Guides for Teachers, Sets December 'Tract-a-thon' Symposium to Feature Students' Best Work

Tract, a digital platform where kids teach kids through multimedia they can also create themselves, today unveiled new standards-aligned, project-based lesson guides for teachers in five subjects: Math, English Language Arts, Social Studies, Science, and Art — all products of collaboration by subject-matter experts, educators, students, and influencers.

Computer Science in 4-H? Google Says Yes, and So Do The Students

A large chunk of Google’s $20 million in new grants for nonprofits expanding access to computer science education will go to a group that, for those not familiar with rural student programs, might seem surprising: the National 4-H Council – but as 4-H CEO Jennifer Sirangelo points out, agriculture technology is poised to change the world, and now 4-H kids can lead the way.

Google Boosts Computer Science Efforts with $20M in New Grants Targeting Rural and Urban Programs

Google and its charitable foundation Google.org today announced new grants totaling $20 million to further efforts in expanding access to computer science education to millions more students in under-resourced communities across the country, particularly rural and urban areas.

Discovery Education Acquires Science Experiment Platform Pivot Interactives

Discovery Education and its parent company Clearlake Capital Group today announced the acquisition of Minneapolis-based Pivot Interactives SBC, whose science experiment videos are used by about 1 million students, according to the companies.

Nationwide Initiative Offers Stipends for Math Teachers' Input to Build Evidence Database on Teaching Tools

A new project by two education nonprofits will pay thousands of teachers to document and share their experiences in selecting and using digital math tools — and that data will be available immediately to help math educators choose the best ed tech tools for their needs and more effectively implement and use those tools.

Apple Launches New Education Community with Expanded Teaching Resources, New Forum for Educators

Apple has launched a new professional learning hub for educators called the Apple Education Community, which expands on the resources previously hosted on the Apple Teacher Learning Center and adds a brand new educator Forum, now live in beta.

Vernier Software & Technology Changes Name to Vernier Science Education

Vernier Software & Technology has changed its name to Vernier Science Education to more closely reflect the company’s focus on providing schools with hands-on, socially relevant STEM education tools and resources, according to a news release.

Expanded Imagine Learning Classroom Platform Combines Core ELA Math Curriculum Solutions

Imagine Learning, a top provider of digital curricula serving 15 million K–12 students nationwide, today launched a renovated and expanded platform for its core English Language Arts and mathematics solutions, called Imagine Learning Classroom, combining the resources formerly known as LearnZillion with Imagine Learning Illustrative Mathematics, Imagine Learning EL Education, Imagine Learning Odell Education, and Imagine Learning Guidebooks, the company told THE Journal in an exclusive interview.

Way Beyond Virtual Field Trips: The Surprising & Incredible Ways Educators Are Using ClassVR Virtual Reality in Schools

Educators and instructional technology experts Michael Jaber and Charley Suter describe the “endless” ways that ClassVR virtual reality headsets can help educators get students excited about learning — and share some incredible and surprising ways they are using ClassVR in schools, particularly for special education students, students with autism, and those with limited mobility.

Whitepapers